Wiki Game v0.59 · tools designed in three parts
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Quests and lessons

Live · v0.59

Two quests take you from the beach to the mainland; five teachers each have a lesson that lasts; Arus Gelap takes you down the coast after the raiders, in any order; and the villagers have work.

Castaway's Training

Guru will teach you to feed yourself, fight and build a boat before you leave Perhentian Island. Start: talk to Guru.

  1. Speak to Guru. He gives you a staff.
  2. Get a net from Mak Long Esah.
  3. Net and cook 2 mackerel.
  4. Report back to Guru.
  5. Hit the training post 10 times, and defeat 2 crabs.
  6. Report back to Guru.
  7. Get a hatchet from Pak Mat.
  8. Build a boat at the boatyard: 6 × timber + 3 × rope, Woodwork 3.
  9. Launch the boat at the boatyard.

Reward: a staff, and the way across to the mainland.

Guru sends you to Mak Long Esah for a net and to Pak Mat for a hatchet. Both are free, and both steps tick themselves off if you already have the tool. The training can be finished without spending a ringgit.

Lessons on Perhentian

Five islanders each set one task. Finish it, report back, and you keep the lesson for good.

TeacherTaskLessonAlso
Tok AliHit the archery targetArchery, with a bow and arrows of your own25 arrows and a bow to start; 30 arrows and 200 Archery XP
Mak Long EsahNet 5 fishYou fish fasterAn old cast net to start; 150 Fishing XP and a squid jig
Pak MatCut 5 timberYou cut timber fasterAn old hatchet to start; 150 Woodwork XP
Mak JahCook 4 fish without burning themYou burn less food150 Cooking XP
Abang ZulDodge 8 of his strikes+1 armour, wherever you go200 Defence XP

Landfall at Kuala Besut

Cross the sea and find your feet on the Terengganu coast. Unlocked by finishing Castaway's Training.

  1. Sail to Kuala Besut.
  2. Meet the harbourmaster. He gives you RM 5.
  3. Sell some of your catch at Kak Yah's shop.
  4. Buy something to wear and put it on.
  5. Report back to the harbourmaster.

Reward: RM 20 and a packet of nasi lemak (or RM 3 more if your pack is full).

Arus Gelap

A supply boat is two days late, and raiders are taking boats and cargo all down the coast. Arus Gelap starts wherever you find it: Encik Rahman's job at the Kuala Besut jetty, or any of its places and people. Since v0.53 its four leads can be followed in any order, and each can be done more than one way.

  1. The old landing. Up the river path to Hulu Besut: Pak Salleh at the surau, Yusof, who swam for the reeds, and the raiders' camp at Pangkalan Terbiar. On the marked crates by the water, the supply boat's manifest and an iron bracket; Din, its mate, tied to a post. Encik Rahman reads the manifest, and Pak Leh knows the iron.
  2. The Setiu road and the lagoon. Jali takes a toll at Sekatan Jalan; a forest track and Pak Seman's ferry go round him. Beat him and his ledger goes to Encik Rahman, who mends the crossing with the iron. In Kampung Setiu, Tok Penghulu Hassan and Mariam the boatbuilder; out at Kem Bakau, the crews in a cage, their gear in a chest, and Awang Sura on the walkways.
  3. The harbour at Kuala Terengganu. Encik Kamal keeps the harbour book; Saudagar Hamid buys from every village. A locked warehouse, Awi the porter, Zainal the clerk and his two books, and Gudang Muara outside the gate.
  4. Kubu Kuala. Nakhoda Bakar's stockade, on every boat's list from the start, marked hostile.

Evidence. Four things name Bakar: the manifest, Jali's ledger, the freed crews' word and Hamid's own ledger. With any two, Encik Rahman or Encik Kamal calls the watch of Kuala Besut to Kubu Kuala; if Setiu's boats are home, Mariam brings them too, and picks you up at Kuala Terengganu's harbour. Or go alone: lift the inner gate's bar yourself, with nobody behind you, and face Bakar on his jetty.

Reward: once Bakar is taken, Encik Rahman's letter, RM 150 and 400 XP each in Attack and Defence. He tells it from what you actually did, and says what is still open on the coast; the other leads can be finished afterwards. A save from before v0.53 carries on where it was.

Peta Harta

Treasure maps (since v0.55). A map is kept in the Quests tab, three at most, and shows its place drawn in ink with a red X: somewhere on sand or grass near the water, away from people, the roads out and the camps, never at Kubu Kuala. Look at it, go there and dig with a hoe (cangkul, RM 12 from Pak Leh): on the X you find a box of ringgit, sometimes a valuable and now and then another map; anywhere else, the map tells you which way to go. The same map always holds the same box.

Maps turn up on raiders (about one in forty) and creatures (one in a hundred, crabs one in two hundred), in the things of every named man the first time he is beaten, after a third of hunts, and from Pak Deris and Tauke Lim, who pay you to dig one up. Tauke Lim the goldsmith in Kuala Terengganu buys valuables (a silver ring, a gold bangle, old dollars, a porcelain bowl, a silver brooch) for twice what Kak Yah gives.

The forest between the towns

Since v0.56 the three footpaths between the towns have places and people of their own. On Jalan Besut, Mak Bedah keeps the wakaf (a rest hut) at the junction south of Kuala Besut, and petai trees grow east of the river path; north of the junction an old house has stood empty for years. On Denai Hulu, Pak Ghani's rattan cutters camp in the forest north of the path, and further east Tok Kadir takes honey from two tualang trees. On Jalan Pesisir, Pak Long Dollah burns charcoal in an earth kiln beside the old tin workings, which are worked again since v0.57: Lombong Timah.

Forest harvest. Pull petai pods down with a pole (Woodwork 5) and cut bananas with a machete. Wild honey (Woodwork 15, a machete) only comes under smoke: light your own campfire within four tiles of the tree, or give Tok Kadir a piece of timber or coconut fibre and he smokes the bees for you. A tree that has given its comb needs time before it gives another.

Work on the roads. Mak Bedah, Tok Kadir and Pak Long Dollah give kerja kampung jobs, and Pak Ghani does once his cart is mended and you have told him. Budi earned on a road counts for its town: Jalan Besut for Kuala Besut, Denai Hulu for Hulu Besut, Jalan Pesisir for Kampung Setiu. Treasure maps can now send you digging along the roads, and Pak Long Dollah wants the sun bear or the tiger driven off: one is enough.

Kereta Rotan. Pak Ghani's rattan cart went down the Besut road and never came back. Find it, mend it with three rattan and two timber, and tell him.

Malam: the spirits

Since v0.59, what the old people say comes out on the forest roads at night, from the middle of dusk to the middle of dawn (see Day and night). By day the spirits sleep, out of the world: nothing to see, nothing to click, nothing on the map. They are not creatures to farm: none gives XP for the beating, none drops anything, and none is ever killed.

The pontianak weeps in the banana grove off Jalan Besut, a woman in white with her hair let down, hanging a little above the ground. Her crying follows the folk saying: loud means far, soft means near; every cry is a line in the chat too. On the path she leaves you be. Off it, within 5 tiles and in plain sight, she notices you and comes slowly; within three she laughs once (mengilai), then shrieks every 6 ticks: you lose 35 energy, stop running, and stumble back a tile. Her touch is rare, 1 or 2, and never your last hit point. Blades and arrows pass through her; only an iron paku in your pack lets a blow land ( iron nail: 1 × iron bar at Pak Leh's anvil, Smithing 2). Wear her down and she sinks among the banana plants: pin up her hair with the paku and she is calm from then on.

Tangisan di Kebun Pisang (the crying in the banana grove), once Landfall is done: Nek Kiah, the oldest in Hulu Besut, tells the tale; an old comb in the empty house by the grove carries a name; Encik Rahman's harbour book says what became of a boat; and at night, with her hair pinned, you can tell her. Any order that makes sense works, and the goal line says when night falls. Reward: RM 30, Body XP, and Budi in Hulu Besut; afterwards the grove is quiet, a white cloth on one banana tree and fireflies at night.

The toyol comes on any forest road at night to someone who has sat still for 6 ticks, or stands by their own lit fire, away from the grove: a chance in seven a tick after a rustle in the bushes, and not again on that road for 300 ticks (three minutes). Walk at it and it runs off giggling. Let it come: mung beans (RM 1 at Kak Yah's) and it stops to count them for 12 ticks, one used up, and you catch it for sure; marbles (RM 3) and it plays for 8, and runs off with a marble if you are slow; otherwise it takes a twentieth of your ringgit, at least RM 1, at most RM 8, never more than you have, and nothing from an empty purse. It runs two tiles a tick and is gone in 8. Caught (one in two while it runs), it gives back what it took and RM 1 or 2 more (now and then an old dollar), 20 Body XP, and it wriggles free.

Kerja kampung and Budi

Villagers who are always about have work, and so do the island's teachers once they have taught you. Talk to them and ask about work: bring them something you gathered, cooked or made (never shop stock), carry a parcel to someone in another town, go and look at a place and come back, or (since v0.54) go hunting.

Pemburu. Pak Belang the hunter in Hulu Besut, Tok Ali, Encik Rahman, Pak Jusoh at Kuala Terengganu's gate and Tok Penghulu set hunts: thin out the macaques, the monitor lizards or the crabs, or the men of a raiders' camp. Only the right creature in the right place counts, and a named man never does. Once the story has cleared Pangkalan Terbiar or Kem Bakau, their men come back only while somebody wants them thinned out. Hulu Besut, Kampung Setiu and Kuala Terengganu each have a fire or a grill, fishing spots and creatures of their own; Mak Som at Pasar Payang buys seafood for a quarter more than Kak Yah, and a prawn trap goes on any prawn spot.

Three jobs at a time, one from each person, and someone you have worked for rests a few minutes. Offers come from your save, so a reload never changes one. Jobs pay ringgit and XP, and Budi, your standing in that town: at 10 they know you (a small gift, and they will look for something else if you ask), at 30 they trust you (another gift, their work pays a tenth more, and their shops take 5% off); at 60 you are one of them, Anak kampung (a third gift, work pays a quarter more, 10% off). Giving up a job costs 2 Budi. The Quests tab shows your jobs and your Budi in every town.